Recently, FSG released a new Android game (yay us!), called Circle Wars: When Shapes Attack. With that game out, and Idle Zoo in the middle stages of development I was left with a bit of time to, really, do anything. Sure, I’m helping RT with Idle Zoo a bit, but that work load is sparse […]
During every development process there are going to be times when something happens that you just sit back and say wow. That happened last night for me. I was sitting at home, enjoying some nice family time not even thinking about game development when all of a sudden I see a few commit messages pushed […]
Welp. Just a little rant. I’m a professional. I release software regularly for my day job. I set up targets and knock ‘em down. Only once in my professional career have I missed a target that I set, and that was due to 1) not being able to say NO. and 2) loosing most […]
More screens for sss! DC is on it’s way!
SSS! Compliments of IC Games for our upcoming Dungeon Crawler.
Recently, I posted about the potential power of social media (as well as posting helpful tips for indie game devs). That article lead me to question the impact of social media and also it’s return on investment (time). After examining the analytics, I’ve come up with a few conclusions. Some background first. The journey started […]
Enjoy a few screenshots from the upcoming Dungeon Crawler! The IC Team
Hi again everyone, With the release of the DC just around the corner, we’re looking at how we can generate buzz and hopefully generate sales from a our online community involvement. That’s right, we love making games, the way we want to make them and remaining indie, but it’s about time we try to get […]
Growing up I always knew I wanted to work on making video games. I constantly would sit and play and think oh man that was a nice feature but they should of did it this way, or hey that GUI looks all right but it really takes my focus away they should of did this. […]
I’ve been meaning to do this for a long time. And after a little effort, this is ready to share. We’re please to share our A* path solver. It’s quite robust and quite fast. I’m sure that it can help some one out there. I’ve added a lot of comments, but if anyone finds a […]