Tag: programming

Jun
23

Game Development For Kongregate

Recently, FSG released a new Android game (yay us!), called Circle Wars: When Shapes Attack. With that game out, and Idle Zoo in the middle stages of development I was left with a bit of time to, really, do anything. Sure, I’m helping RT with Idle Zoo a bit, but that work load is sparse […]

Jun
03

All The Small Things

During every development process there are going to be times when something happens that you just sit back and say wow. That happened last night for me. I was sitting at home, enjoying some nice family time not even thinking about game development when all of a sudden I see a few commit messages pushed […]

Sep
24

Patched! DC Patching and servicing clients concerns

What a ride! Three weeks ago we released the Beta for testing.  During that time, we’ve logged over 130 bugs.  Of those, about 30 remain open!  In my estimation, the really incredible thing about it all is how our team has been able to fix so many issues even though we are simply an indie […]

Jun
24

Necropolis: Prototyping and Prioritizing

Not must to report on this week, I did make headway on the building generation component of the world generation… though not enough to really show.  And truth be told, The Dungeon Crawler Beta preparation has essentially taken up all of my time recently.  Our website,   http://www.instantcarnage.com (sign up!) is set to launch very soon […]

Jun
07

The Dungeon Crawler: Screenshots

As promised, here are some in game screenies of the Wizard and the Ranger. Don’t forget to sign up here!

Jun
05

Beta Release is Approaching!

This blog was going to be about versioning and the use of the word snapshot in our beta release…. but I’d rather go with a project update! With the beta approaching, I started reminiscing about where we were when we started and where we are now( as you can tell by my previous posts).  So […]

May
23

Commit Log on Display

Neat!  Git Commit Log on our Home Page!