More screens for sss! DC is on it’s way!
SSS! Compliments of IC Games for our upcoming Dungeon Crawler.
Recently, I posted about the potential power of social media (as well as posting helpful tips for indie game devs). That article lead me to question the impact of social media and also it’s return on investment (time). After examining the analytics, I’ve come up with a few conclusions. Some background first. The journey started […]
Enjoy a few screenshots from the upcoming Dungeon Crawler! The IC Team
Hi again everyone, With the release of the DC just around the corner, we’re looking at how we can generate buzz and hopefully generate sales from a our online community involvement. That’s right, we love making games, the way we want to make them and remaining indie, but it’s about time we try to get […]
Growing up I always knew I wanted to work on making video games. I constantly would sit and play and think oh man that was a nice feature but they should of did it this way, or hey that GUI looks all right but it really takes my focus away they should of did this. […]
Congratulations goes to Jon B. from Ontario, Canada for reporting the first first legitimate bug! Jon reported the following: Issue 116: When creating a server, “Join Game” Label misbehaves. (Resolved)Issue 132: Conjuror Heal gets into a no cast time state, making rapid healing easy. (Resolved)Issue 133: Jumping puzzles are impossibly frustrating. (Open, we are redesigning […]
Hello again, We officially launched our beta testing month on Friday the 12th of September. Thus far things have gone as expected. Here’s a quick overview of bugs and I’ll highlight the blockers. Going into beta testing we had already known about 11 logged bugs. We added 53 new bugs in the first two days of […]
After a week of delays, I’m happy to say that the Dungeon Crawler beta testing is here! We stumbled across a few issues during our system testing. Most notably, the use of our master server for serving games to our DC clients. The issue turn out to be a non programming issue, and was the […]
As part of preparing for the beta, we decided to be as transparent as possible with the state of the game. So we decided to open up our issue tracker to beta testers, and also anyone else who is interested in the project. The argument against opening our issue tracker up, was for the most […]