Recently, FSG released a new Android game (yay us!), called Circle Wars: When Shapes Attack. With that game out, and Idle Zoo in the middle stages of development I was left with a bit of time to, really, do anything. Sure, I’m helping RT with Idle Zoo a bit, but that work load is sparse […]
During every development process there are going to be times when something happens that you just sit back and say wow. That happened last night for me. I was sitting at home, enjoying some nice family time not even thinking about game development when all of a sudden I see a few commit messages pushed […]
More screens for sss! DC is on it’s way!
I’ve been meaning to do this for a long time. And after a little effort, this is ready to share. We’re please to share our A* path solver. It’s quite robust and quite fast. I’m sure that it can help some one out there. I’ve added a lot of comments, but if anyone finds a […]