Tag: game programming

Jun
23

Game Development For Kongregate

Recently, FSG released a new Android game (yay us!), called Circle Wars: When Shapes Attack. With that game out, and Idle Zoo in the middle stages of development I was left with a bit of time to, really, do anything. Sure, I’m helping RT with Idle Zoo a bit, but that work load is sparse […]

Jun
03

All The Small Things

During every development process there are going to be times when something happens that you just sit back and say wow. That happened last night for me. I was sitting at home, enjoying some nice family time not even thinking about game development when all of a sudden I see a few commit messages pushed […]

Jul
04

The Dungeon Crawler SSS#3

More screens for sss!  DC is on it’s way!

Feb
21

Giving back!

I’ve been meaning to do this for a long time.  And after a little effort, this is ready to share. We’re please to share our A* path solver.  It’s quite robust and quite fast.  I’m sure that it can help some one out there.  I’ve added a lot of comments, but if anyone finds a […]