During every development process there are going to be times when something happens that you just sit back and say wow. That happened last night for me. I was sitting at home, enjoying some nice family time not even thinking about game development when all of a sudden I see a few commit messages pushed […]
One of the hardest things I’ve ran into with working on an indie game is getting motivated. Don’t get me wrong, I love working on my game, everything from writing code to testing to logging bugs. The hard part for me is after putting in an 8 hour work day + commute + dinner + […]
Deadlines are a funny thing. We use them to motivate us to complete our tasks in a timely fashion. But in the Indie game development world, are deadlines trully effective. I’ve also felt giving a deadline to complete a personal project was a bit silly. I mean, its a personal project, I don’t get payed […]
Welp. Just a little rant. I’m a professional. I release software regularly for my day job. I set up targets and knock ‘em down. Only once in my professional career have I missed a target that I set, and that was due to 1) not being able to say NO. and 2) loosing most […]
More screens for sss! DC is on it’s way!
SSS! Compliments of IC Games for our upcoming Dungeon Crawler.
Recently, I posted about the potential power of social media (as well as posting helpful tips for indie game devs). That article lead me to question the impact of social media and also it’s return on investment (time). After examining the analytics, I’ve come up with a few conclusions. Some background first. The journey started […]
Enjoy a few screenshots from the upcoming Dungeon Crawler! The IC Team
Growing up I always knew I wanted to work on making video games. I constantly would sit and play and think oh man that was a nice feature but they should of did it this way, or hey that GUI looks all right but it really takes my focus away they should of did this. […]
RT: We’ve neglected to post updates on this blog recently, which has been mostly of my doing. My day job, my family and other projects have taken up the majority of my time. We have, however, continued our development of Necropolis. Last time we posted a blog on this project, we had prototyped city block […]