Well, we’re gearing up for the release of Layin’ Pipe and were complaining about Continuous Integration and Unity. We looked into making our own, hardware and data backups presented problems to our approach. Also, the fact that the Jenkins plugin always seems to be quite far behind supported/tested Unity versions, and the fact that there are […]
One of the best things about this re-brand has been the process of refining our logo. Here are a few of the logo’s we kicked around: We had the pleasure of working with mniluka via Fiverr and purchased, specifically this package. We highly recommend it for anyone who is for quality logo concepts at a […]
A few years back I posted an article outlining a few pointers of the tools I was using at the time and gave a brief explanation of their usefulness. In advance of the Layin’ Pipe release, I think that it’s time to revisit that list. First up; Version Control System (VCS). I don’t really want […]
This was a hard thing to do. Instant Carnage is dead. As you can imagine, I’ve been wrestling with this for a long time. After the countless hours pumping up Instant Carnage on social media, and FINALLY getting a solid, if lack luster, number of visitors returning to instantcarnage.com monthly, the most reasonable course of […]
Deadlines are a funny thing. We use them to motivate us to complete our tasks in a timely fashion. But in the Indie game development world, are deadlines trully effective. I’ve also felt giving a deadline to complete a personal project was a bit silly. I mean, its a personal project, I don’t get payed […]
Welp. Just a little rant. I’m a professional. I release software regularly for my day job. I set up targets and knock ‘em down. Only once in my professional career have I missed a target that I set, and that was due to 1) not being able to say NO. and 2) loosing most […]
More screens for sss! DC is on it’s way!
SSS! Compliments of IC Games for our upcoming Dungeon Crawler.
Recently, I posted about the potential power of social media (as well as posting helpful tips for indie game devs). That article lead me to question the impact of social media and also it’s return on investment (time). After examining the analytics, I’ve come up with a few conclusions. Some background first. The journey started […]
Enjoy a few screenshots from the upcoming Dungeon Crawler! The IC Team