Falling Sword Blog

Mar
13

Unity Cloud Build and CI

Well, we’re gearing up for the release of Layin’ Pipe and were complaining about Continuous Integration and Unity.  We looked into making our own, hardware and data backups presented problems to  our approach.  Also, the fact that the Jenkins plugin always seems to be quite far behind supported/tested Unity versions, and the fact that there are […]

Mar
08

Logo Update

One of the best things about this re-brand has been the process of refining our logo.  Here are a few of the logo’s we kicked around: We had the pleasure of working with mniluka via Fiverr and purchased, specifically this package.  We highly recommend it for anyone who is for quality logo concepts at a […]

Mar
08

Update on Tooling

A few years back I posted an article outlining a few pointers of the tools I was using at the time and gave a brief explanation of their usefulness. In advance of the Layin’ Pipe release, I think that it’s time to revisit that list. First up; Version Control System (VCS). I don’t really want […]

Mar
01

Falling Swords Re-brand

This was a hard thing to do. Instant Carnage is dead. As you can imagine, I’ve been wrestling with this for a long time.  After the countless hours pumping up Instant Carnage on social media, and FINALLY getting a solid, if lack luster, number of visitors returning to instantcarnage.com monthly, the most reasonable course of […]

Mar
01

The Indie Deadline

Deadlines are a funny thing. We use them to motivate us to complete our tasks in a timely  fashion. But in the Indie game development world, are deadlines trully effective. I’ve also felt giving a deadline to complete a personal project was a bit silly. I mean, its a personal project, I don’t get payed […]

Jul
04

So…. Much…. Work… Left…

Welp.  Just a little rant.   I’m a professional.  I release software regularly for my day job.  I set up targets and knock ‘em down.  Only once in my professional career have I missed a target that I set, and that was due to 1) not being able to say NO.  and 2) loosing most […]

Jul
04

The Dungeon Crawler SSS#3

More screens for sss!  DC is on it’s way!

Jun
27

The Dungeon Crawler SSS#2

SSS!  Compliments of IC Games for our upcoming Dungeon Crawler.

Jun
21

The Impact of Reddit, Tumblr, imgur, Twitter and Google Plus

Recently, I posted about the potential power of social media (as well as posting helpful tips for indie game devs).  That article lead me to question the impact of social media and also it’s return on investment (time).  After examining the analytics, I’ve come up with a few conclusions. Some background first. The journey started […]

Jun
20

The Dungeon Crawler SSS#1

Enjoy a few screenshots from the upcoming Dungeon Crawler! The IC Team