Falling Sword Blog

Jun
23

Game Development For Kongregate

Recently, FSG released a new Android game (yay us!), called Circle Wars: When Shapes Attack. With that game out, and Idle Zoo in the middle stages of development I was left with a bit of time to, really, do anything. Sure, I’m helping RT with Idle Zoo a bit, but that work load is sparse […]

Apr
07

Say what you say

My writing process, I think, is pretty organic.  I usually sit in front of my keyboard and I let, whatever, come out.  I don’t have an agenda.  Truthfully, I’m not even really trying to build our brand or sell games when I write.  I just write.  There are times that, if I’m working on something […]

Apr
04

The Last 10 Percent

It’s not lost on me that I’m fairly lucky.  During the day, I work as a Senior Systems Analyst and team lead.  I get to learn from a very impressive leader who, by virtue of simply being in the vicinity, tends to make projects and the entire development process easier.  A real leader.  Even though […]

Mar
03

The Feature Image

With every project there will come a time when you need to get some art work done. As an indie developer, and a programmer with limited art skills this has always been one of my biggest challenges. The easy solution, is to pay someone else to do it. There are lots of great artists out […]

Feb
27

Circle Wars : When Shapes Attack & Google Play Games Services

We’re wrapping up development on Circle Wars : When Shapes Attacks. A few of the remaining pieces are a few small bugs, in app purchases and some parts of Google Play Games. Let’s start by touching on Google Play Games Services and the unity plugin.  First off, Flipo had already created a robust achievement and scoring […]

Aug
03

Dungeon Crawler and our migration to Unity

For some time we’ve been sitting on the Dungeon Crawler.  Our ambitious first project!  The project that brought the team together!  We spent countless hours of design meetings, documenting, project managing, milestone reaching, mind opening, sleep depriving work.  It was satisfying! We successfully held an open beta.  We created a launcher and patch program, similar […]

Aug
03

Idle Zoo and Advertising

Recently, I’ve begun being fascinated with idle and incremental games.  I was pushed to try these genres by a friend and fellow developer, Lord Sharpe.  My first crack at an incremental game was Adventure Capitalist.  Adventure Capitalist is a fully conceived, well polished title that has the power to turn people on to the genre. […]

Jun
03

All The Small Things

During every development process there are going to be times when something happens that you just sit back and say wow. That happened last night for me. I was sitting at home, enjoying some nice family time not even thinking about game development when all of a sudden I see a few commit messages pushed […]

May
13

Layin’ Pipe Hits Android

Layin’ Pipe Tease your brain with this challenging puzzler. Kingston, Ont. Canada – May 13th 2016. – Falling Sword Games is pleased to release it’s first game, Layin’ Pipe. Developed and managed entirely internally, this puzzle game is a satisfying distraction to any day. Slide pipes into position to build a connection from one side […]

Mar
15

Motivation, Frustration, and Passion

One of the hardest things I’ve ran into with working on an indie game is getting motivated. Don’t get me wrong, I love working on my game, everything from writing code to testing to logging bugs. The hard part for me is after putting in an 8 hour work day + commute + dinner + […]