Category: Layin’ Pipe

May
13

Layin’ Pipe Hits Android

Layin’ Pipe Tease your brain with this challenging puzzler. Kingston, Ont. Canada – May 13th 2016. – Falling Sword Games is pleased to release it’s first game, Layin’ Pipe. Developed and managed entirely internally, this puzzle game is a satisfying distraction to any day. Slide pipes into position to build a connection from one side […]

Mar
13

Unity Cloud Build and CI

Well, we’re gearing up for the release of Layin’ Pipe and were complaining about Continuous Integration and Unity.  We looked into making our own, hardware and data backups presented problems to  our approach.  Also, the fact that the Jenkins plugin always seems to be quite far behind supported/tested Unity versions, and the fact that there are […]

Mar
01

Falling Swords Re-brand

This was a hard thing to do. Instant Carnage is dead. As you can imagine, I’ve been wrestling with this for a long time.  After the countless hours pumping up Instant Carnage on social media, and FINALLY getting a solid, if lack luster, number of visitors returning to instantcarnage.com monthly, the most reasonable course of […]

Mar
01

The Indie Deadline

Deadlines are a funny thing. We use them to motivate us to complete our tasks in a timely  fashion. But in the Indie game development world, are deadlines trully effective. I’ve also felt giving a deadline to complete a personal project was a bit silly. I mean, its a personal project, I don’t get payed […]