For some time we’ve been sitting on the Dungeon Crawler. Our ambitious first project! The project that brought the team together! We spent countless hours of design meetings, documenting, project managing, milestone reaching, mind opening, sleep depriving work. It was satisfying! We successfully held an open beta. We created a launcher and patch program, similar […]
This was a hard thing to do. Instant Carnage is dead. As you can imagine, I’ve been wrestling with this for a long time. After the countless hours pumping up Instant Carnage on social media, and FINALLY getting a solid, if lack luster, number of visitors returning to instantcarnage.com monthly, the most reasonable course of […]
Welp. Just a little rant. I’m a professional. I release software regularly for my day job. I set up targets and knock ‘em down. Only once in my professional career have I missed a target that I set, and that was due to 1) not being able to say NO. and 2) loosing most […]
More screens for sss! DC is on it’s way!
SSS! Compliments of IC Games for our upcoming Dungeon Crawler.
Enjoy a few screenshots from the upcoming Dungeon Crawler! The IC Team
Hi again everyone, With the release of the DC just around the corner, we’re looking at how we can generate buzz and hopefully generate sales from a our online community involvement. That’s right, we love making games, the way we want to make them and remaining indie, but it’s about time we try to get […]
Growing up I always knew I wanted to work on making video games. I constantly would sit and play and think oh man that was a nice feature but they should of did it this way, or hey that GUI looks all right but it really takes my focus away they should of did this. […]
Congratulations goes to Jon B. from Ontario, Canada for reporting the first first legitimate bug! Jon reported the following: Issue 116: When creating a server, “Join Game” Label misbehaves. (Resolved)Issue 132: Conjuror Heal gets into a no cast time state, making rapid healing easy. (Resolved)Issue 133: Jumping puzzles are impossibly frustrating. (Open, we are redesigning […]
What a ride! Three weeks ago we released the Beta for testing. During that time, we’ve logged over 130 bugs. Of those, about 30 remain open! In my estimation, the really incredible thing about it all is how our team has been able to fix so many issues even though we are simply an indie […]